How EXP Works

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πŸ—‘οΈ Slayer
1. Stat EXP (Strength / Dexterity / Intelligence)

How much you gain depends on your weapon's damage.

Different weapons favor different stats:

  • Sword & Blade β†’ mostly Strength
  • Guns β†’ mostly Dexterity
  • Cross & Mace (healing/enchanting weapons) β†’ mostly Intelligence

Stat caps:

  • Before level 100: your 3 stats can add up to 330 total, and no single stat can go above 210.
  • After level 100: total goes up to 475, your main stat can reach 315 β€” but your other two stats are limited to 60-80 each.

Boosted by:

⏳ HourglassπŸ“… Weekly Events✨ Evolution PerkπŸ—ΊοΈ Zone Bonus
2. Skill EXP

Simply using a skill makes you better at that exact skill over time.

Boosted by:

⏳ HourglassπŸ“… Weekly Events✨ Evolution PerkπŸ—ΊοΈ Zone Bonus
3. Domain EXP

This is what unlocks "exp helpers":

Where it comes from

Just attacking with your weapon is the basic way to earn it.

Target's level matters
  • Killing something far below your level β†’ much less reward (as low as 30-50%).
  • Killing something well above your level β†’ a bonus, up to 140%.
Your weapon's class matters
  • A weapon far weaker than what's recommended for your level β†’ big penalty.
  • The recommended weapon for your level β†’ normal reward.
  • A better weapon than recommended β†’ small bonus, capped at +20%.
  • A unique weapon β†’ always gets that +20% bonus, no matter what.

Boosted by:

⏳ HourglassπŸ“… Weekly Events✨ Evolution PerkπŸ—ΊοΈ Zone Bonus
CHANGE

* Since higher class weapon help sly, I will increase by 50% the succ rate of Agate Shard on sly weapons; And Increase by 15% drop rate of Agate Shard for everyone: remeber it drops only form chiefs and bosses.

*I will add more mixed level monsters in training maps. Also find a way to show their levels.

Advice for slayers: Your lvling system is correct and deep. Use the correct weapon class and pay atention on monster lvl killed.

πŸ¦‡ Vampire
1. Blood Drain vs. Killing
  • Draining someone's blood gives 70% of their exp value.
  • Actually killing them only gives 30%.

So repeatedly draining (without finishing them off) is normally the better exp strategy.

Bonus: draining also heals you and reduces your "weakened" penalty by the same amount you gained in exp : one action, two benefits.

2. During "War" Events

War events means the following cases: pk zones, caligo, bible, siege, tremerie wars

The ratio flips: killing becomes worth 70%, draining drops to 30%.

This encourages vampires to actually finish off enemies during a war instead of just endlessly draining them.

3. Skill bonuses

Bloody Breaker, Acid Eruption, Bloody Zenith, Acid Swamp, Bloody Wall, Meteor Strike, SAF, Acid Storm, Poison Storm this skills give an extra 30% exp bonus if monster is killed with them.

Boosters
⏳ HourglassπŸ“… Weekly Events✨ Evolution PerkπŸ—ΊοΈ Zone Bonus
CHANGE

* I will swap the values: instead kill exp=30% and drain exp=70%. Vampires will do always 70% per kill and 30% per drain, but because of this change they will loose the bonus from the mentioned skills.

🏹 Ousters
1. Monster Kills

Killing monsters is your main source of exp.

Boosters
⏳ HourglassπŸ“… Weekly Events✨ Evolution PerkπŸ—ΊοΈ Zone Bonus
CHANGE

* Nothing to change about as there is nothign wrong with their exp system.

General EXP changes

Since after this chnage sly + vamps will lvl faster, all 3 races will lvl much faster that original desire. There for everyone exp will be lowered by 10% only! 10% is not relaly that much but enough to slow down a lil everyone speed.

All 3 races have their exp system as per designed. I made the adjustments mentioned for Slayers and Vampires to help them be on same line with ousters. But the game was desgined in this way : some lvl faster other slower.